A downloadable game for Windows

This is an early access demo for the VIVE Virtual Reality system being released for testing and feedback. A VIVE VR system is required to play.

The purpose of this demo is to showcase and get feedback on the flying controls and basic features. Warning, if you are prone to VR sickness this will likely cause it.

Use your arms like wings and soar through the skies as a dragon, unleashing fiery breath attacks. Pick up objects and creatures in your talons to carry them away, or drop them from a height.

Control Instructions are available at https://www.facebook.com/dragonflightVR1/

Note there is a new button - the button above the trackpad on the LEFT controller will switch from basic flight mode which reduces motion sickness, to advanced flight mode which is more realistic but more likely to cause sickness.

More information

Published98 days ago
TagsDragons, Flight, flight-sim, vr
Average durationA few minutes
InputsHTC Vive
Player countSingleplayer

Install instructions

Download and unzip the rar into a new empty folder and run the executable to play


Dragon's Flight VR.rar (126 MB)


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Peasant path finding and firefighting has been implemented! At least a basic version that will be fleshed out. Archer enemies have been added as well. A large new release will be available in hopefully the next 2 weeks.

any suggestions on new features to add? I am working on damage models for most things and proper debris, red flashes when hit, enemy archers and peasants who can use a water source to fill buckets to put out fires.

Not sure on what else to add before mission design.

New update uploaded!

New features added:

Enemy catapults that can kill the player in 2 hits.
Various buildings.
Burnable objects now require various amounts of fire to be applied before they catch, this meter will lower over time if the object takes some fire but not enough to catch.
Certain objects (mostly trees, buildings, catapults) that cannot be picked up are instead now damaged by claws.
Destroyed/killed objects vanish, this will be replaced in the future with instead changing textures or similar.
When killed the player respawns.
Fixed a bug with pausing.

Main change was addition of an Interactable class for essentially all non-player objects allowing faster and easier addition of new features. This also has support for addition of damaged and burnt textures for objects for future implementation.

this game is awesome, but is multiplayer on your roadmap for the future? PVP dragon duels would be amazing, especially in VR

Unfortunately multiplayer is unlikely on the roadmap, but its not completely off the list.
Multiplayer is REALLY hard to implement - There is a lot of fiddly bits to get working just to have client connections (vs the host where it just works like singleplayer) to be able to affect anything. My tests so far with just picking up rocks don't work with multiplayer. I am going to focus on adding more game play elements ( just got enemy catapults mostly working) but if I stumble across the multiplayer solution it may make its way in.

Any comments or questions feel free to leave them here and I will answer as soon as I can